I was bored so I started playing earth 2025 about a month ago, since I haven’t been able to play any games lately due to circumstances personal, professional, geographical, etc.
It was fun at first, building up my country, getting technology, etc., but for some reason I just can’t bring myself to constantly prey on the weaker countries to get more land, which is the only thing that is constantly in demand, since all production and wealth is based on how much land you have. I know it’s only a game, but how you play the game is what matters, really, and the only way to get ahead is to prey on the weak (that is, if you’re a solo player). There’s only so much you can do playing the market, and technology won’t matter much if you don’t have land. Perhaps it would be different if buying land was an option, but they seem not to have opted to provide that option.
Eventually the game seemed pointless, as all I could do is bully weaker, less-developed countries and protect myself from the ones higher up on the ladder. Tedious and pointless. There’s no point fighting the more powerful countries, as you won’t be able to get any land from them, and there’s really nothing worth fighting for, as the countries you represent have no soul. They’re just numbers on a screen.
I considered becoming a agricultural society, with a powerful spy network to steal technology from stronger countries, perhaps bombing their food stores to drive food prices up, but spies are just extremely expensive and annoying to use, as so often you’ll fail even though your spy network is strong and you’ll lose a bunch of spies in the process which take time to replace. Maybe if I spent a month doing nothing but amassing spies and rebuilding my land to support the industry to do so it might work, but probably not. There doesn’t seem to be an interesting way to play this game. Since it all comes down to the land, which you have to take from someone else.
Pure Darwinism. Survival of the fittest, prey on the weak, because they deserve it, being born that way. Don’t be a leader if you have the ability, don’t protect the weak, don’t feed the hungry, just take what’s yours for the taking, because you CAN. Is this not the whole idea this game is based on?
Maybe I’m being a pessimist, but there doesn’t seem to be a creative way to play the game. Maybe if you joined a guild something interesting could be done, but as a solo player it’s just big fish eating small fish. And the guild idea seems pointless too, in the end, since there isn’t much room for individuality. And what could you do anyway, and if you did it, who would know about it? All there is is a scores list in the end. And if you take down a larger country, there will just be another to replace it.
So I just stopped playing. Getting to the top just doesn’t interest me, considering how you get there.
But this gives me an interesting idea for a mmog…
In other news, I just started playing Wizardy 8 for the first time. I’m playing it in Iron Man mode, which is like Hardcore in Diablo. You can’t save your game yourself; it automatically saves it at intervals. And if your whole party dies, it’s over.
The first time I tried, I fought some spider named Gregor before I was ready and nearly my whole party was killed. It took hours to get the gold to resurrect my dead members, only by that time they were too weak to survive. Eventually that whole party bought the farm, because I just didn’t care anymore.
My next try was more successful, but I didn’t quite know how the character building system worked, so I let them die off. Also I got caught by another boss character (some extremely vicious horned beast), and couldn’t get away from him.
Third try wass the charm. I suppose they will eventually die off too, but the game is still fun to play because I can experiment with party makeups, and the character development system is quite nifty.
I have Jimmy the Lord (named inspired by the MIA song) as main tank, Helen the Lord as off tank and DPS, Billy the Bard for his knowledge and inspiration, Jack the Ranger for DPS and scouting ability, Shanna Banana the Valkyrie (named after the character in “Death Proof”; you can tell what I’ve been into recently) for pure DPS, and Grandpa the Bishop for pure spellcasting.
I picked Lords for tanks because of the convenience of regenerating health, and I’ve been boosting my Bard’s senses and intelligence to increase his knowledge of artifacts and mythology, as well as keeping up his traps and locks skill. Shanna does very well as a DPS, sitting in the middle of the formation using a spear and bow for ranged. Grandpa Bishop is mainly a healer, and I plan to use him for AOE DPS, with support by Billy the Bard. It looks to be a strong combination.
The game itself is quite fun for some reason, perhaps because the the deep character customization system and the fun of a hack n’ slash RPG, as opposed to the whole story development nonsense. RPG characters “develop,” do they not? And the character or “story” can take different turns based on your actions, which is probably why I’ve been able to play through the beginning part over and over again without getting bored. Pure gameplay as opposed to “interactive movie”.
The story has to do with your characters trying to reach “Ascension,” or becoming gods (!). Sounds weirdly occultish. Fun game though so far.